Gamers Assembly 2015: MAPS SEARCH! - ManiaActu - News for TrackMania, ShootMania, and QuestMania
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MAPS SEARCH !

It's time to bring out the map editor of TrackMania²Stadium/Dirt/Canyon/Valley! We need a packmap for the Gamers Assembly 2015 (03 April to 06 April, Poitiers, France) This is an opportunity to show your talents in the map editor!
 
Rules for the maps (Stadium): 
 
  • Name: GA2015 - Name of the map (without colors)
  • Length: Between 55s and 1min10 
  • Mood: Day 
  • Hexadecimal: Only with the game tool and only if it's clean
  • Style: Tech/Speed tech , progressive difficulty, alternative finish, opportunity to take different trajectory, decisive passage, attractive scenery but not overloaded. The map must use the full competences of the player, and try to avoid the compact maps.
  • Send your productions (please write GA_STADIUM in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.

Rules for the maps (Canyon): 

 
  • Name: GA2015 - Name of the map (without colors)
  • Length: Between 55s and 1min10 
  • Mood: Day 
  • Hexadecimal: Only with the game tool and only if it's clean
  • Style: Tech/Speed tech , progressive difficulty, alternative finish, opportunity to take different trajectory, decisive passage, attractive scenery but not overloaded. The map must use the full competences of the player, and try to avoid the compact maps.
  • Send your productions (please write GA_CANYON in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.

Rules for the maps (Valley): 

 
  • Name: GA2015 - Name of the map (without colors)
  • Length: Between 55s and 1min10 
  • Mood: Day 
  • Hexadecimal: Only with the game tool and only if it's clean
  • Style: Tech/Speed tech , progressive difficulty, alternative finish, opportunity to take different trajectory, decisive passage, attractive scenery but not overloaded. The map must use the full competences of the player, and try to avoid the compact maps.
  • Send your productions (please write GA_VALLEY in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.

Rules for the maps (Dirt): 

 
  • Name: GA2015 - Name of the map (without colors)
  • Length: Between 50s and 1min05 
  • Mood: Day 
  • Hexadecimal: Only with the game tool and only if it's clean
  • Style: Tech/Speed tech , progressive difficulty, alternative finish (if technical one), opportunity to take different trajectory, attractive scenery but not overloaded (<3200). The map must use the full competences of the player, and try to avoid the compact maps.
  • Send your productions (please write GA_DIRT in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.

Include the official signs in your map (use our url):
 

 

And remember you can download the universal demo here

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#1 by wormi on 2015-02-22 at 15:52
:))))
#2 by tcq on 2015-03-01 at 18:53
Are there any rules for CP distances? Progressive difficulty means to make the map harder as longer it goes? What about respawnabillity?
The more compact a map is the slower the speed of it usually. So what does "and try to avoid the compact maps" means? You only want to have high speed maps?
#3 by CarlCJ on 2015-03-02 at 12:51
I sent emails but I do not think anyone receives them.
To this adress: trackmania@drakonia.eu
#4 by LoCoBuDDha on 2015-03-02 at 15:43
tcq: Hes only saying trying.. so if you can somehow make a very good tight map that stands out, there is a possiblity it can be chosen. Normally maps for these big tournaments are not super compact, only in the start/end. Something they really dont what, is very tight maps that is killing the flow.. it's to oldschool and we dont see it anymore. A good difficult map with flow and a hard finish is what they want here :) GL HF
#5 by LoCoBuDDha on 2015-03-02 at 16:03
My comment was meant for Stadium lol :)
#6 by DrakNino on 2015-03-03 at 09:25
I sent emails but I do not think anyone receives them.
To this adress: trackmania@drakonia.eu

We receive all of your e-mails CarlCJ. But we can't answer to all of you ! Sorry !

#7 by CarlCJ on 2015-03-05 at 01:53
ok thanks,
I send other mail with Dirt maps...
#8 by Luporacer2 on 2015-03-06 at 17:41
how do I get notified when my map is taken ?
Is my Map testet ?
GA2015 - Pipeline of Dreams is here name
#9 by Laurens on 2015-03-06 at 18:58
Please make tight, slow tech maps with U-turns and stuff, not always this annoying speedtech with so small diffirences. ESWC2012 maps for example were great :)
#10 by LoCoBuDDha on 2015-03-07 at 11:49
Laurens; There is only 1 U turn in that pack. And its not tight tech, they are all flowing with nice speed :)
#11 by Sky on 2015-03-07 at 13:37
@Laurens: Well I didn't receive a lot of canyon maps atm ! This will not be the best packmap for canyon but it will be not too bad ;)
#12 by Sky on 2015-03-07 at 13:39
@Luporacer: don't worry, all maps are tested ;)
You will know if your map is taken at the packmaap release.
#13 by aerosol on 2015-03-07 at 20:22
I sended my map is it arrived¿ :)
#14 by Marius89 on 2015-03-08 at 15:58
I always read it like the midnight from Sunday to Monday. Now I'm getting unsure. Till yesterday was ZrT cup much more important, so I planned to upload 2 maps today, basically just have to compute shadows, so you'll have more tracks to choose from. Still ok?
#15 by wormi on 2015-03-08 at 16:38
Just send, you won't lose anything :D
#16 by aerosol on 2015-03-08 at 17:04
Is my track (DreXtreme) arrived at you? :)
#17 by Sky on 2015-03-10 at 18:22
#14 still ok
#16 We receive all emails, don't worry
#18 by aerosol on 2015-03-10 at 21:05
Thank you!
#19 by Luporacer2 on 2015-03-13 at 19:23
My map isn´t in mappack :(

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