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MAPS SEARCH !
It's time to bring out the map editor of TrackMania²Stadium/Dirt/Canyon/Valley! We need a packmap for the Gamers Assembly 2015 (03 April to 06 April, Poitiers, France) This is an opportunity to show your talents in the map editor!
Rules for the maps (Stadium):
- Name: GA2015 - Name of the map (without colors)
- Length: Between 55s and 1min10
- Mood: Day
- Hexadecimal: Only with the game tool and only if it's clean
- Style: Tech/Speed tech , progressive difficulty, alternative finish, opportunity to take different trajectory, decisive passage, attractive scenery but not overloaded. The map must use the full competences of the player, and try to avoid the compact maps.
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Send your productions (please write GA_STADIUM in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.
Rules for the maps (Canyon):
- Name: GA2015 - Name of the map (without colors)
- Length: Between 55s and 1min10
- Mood: Day
- Hexadecimal: Only with the game tool and only if it's clean
- Style: Tech/Speed tech , progressive difficulty, alternative finish, opportunity to take different trajectory, decisive passage, attractive scenery but not overloaded. The map must use the full competences of the player, and try to avoid the compact maps.
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Send your productions (please write GA_CANYON in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.
Rules for the maps (Valley):
- Name: GA2015 - Name of the map (without colors)
- Length: Between 55s and 1min10
- Mood: Day
- Hexadecimal: Only with the game tool and only if it's clean
- Style: Tech/Speed tech , progressive difficulty, alternative finish, opportunity to take different trajectory, decisive passage, attractive scenery but not overloaded. The map must use the full competences of the player, and try to avoid the compact maps.
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Send your productions (please write GA_VALLEY in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.
Rules for the maps (Dirt):
- Name: GA2015 - Name of the map (without colors)
- Length: Between 50s and 1min05
- Mood: Day
- Hexadecimal: Only with the game tool and only if it's clean
- Style: Tech/Speed tech , progressive difficulty, alternative finish (if technical one), opportunity to take different trajectory, attractive scenery but not overloaded (<3200). The map must use the full competences of the player, and try to avoid the compact maps.
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Send your productions (please write GA_DIRT in object) here: trackmania[at]drakonia.eu before Sunday, March 8th at midnight.
Include the official signs in your map (use our url):
- https://mania-actu.com/uploads/images/files/download/Signs/logo_map_ga2015.jpg
- https://mania-actu.com/uploads/images/files/download/Signs/logo_map_ma_ga2015.jpg
- https://mania-actu.com/uploads/images/files/download/Signs/logo_map_drak_ga2015.jpg
And remember you can download the universal demo here
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The more compact a map is the slower the speed of it usually. So what does "and try to avoid the compact maps" means? You only want to have high speed maps?
To this adress: trackmania@drakonia.eu
We receive all of your e-mails CarlCJ. But we can't answer to all of you ! Sorry !
I send other mail with Dirt maps...
Is my Map testet ?
GA2015 - Pipeline of Dreams is here name
You will know if your map is taken at the packmaap release.
#16 We receive all emails, don't worry